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Latest XWW2
Mod Team News for July of 2008...
Today
after some time of not posting any works in progress screenshots
or news of forward progress, we're pleased to release this
latest large sized general overview of various works in
progress presentation to our fans. As a side note, in the near
future the XWW2 team will be bringing you more screens and more
news in the coming weeks (not months) ahead.. First off we have
news of a new member to our team, The XWW2 team formally
welcomes .....
LHumphries to the XWW2 Mod team as our 2D concept Artist!
Lewis's
work is a welcome addition to our mapping department and static
modelers. He has already shown us his talents in more ways
than one and we continue to look forward to his work ahead in
the future! He's already designed some really cool stuff!
If you've been a regular visitor to our forums you'll have
already seen and known of some news we've already leaked out
that some of you may or may not know. So for the first bit of
news, the team has overall decided to go with the removal of the
historically correct German Swastika's from our content. It was
decided that because there are many places in the world which
still today forbid even the general use of the swastika (yes
even in game content) we felt it would be in the best interest
of our fans to remove the symbol. Here in the screens below you
can see our new version of the German symbol...

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Next
up is our new JU-87B2 Stuka in game modeled by Abyx with
contribution modeling by Sjusta Snake and DemonDelta.
Cockpit 1p modeling by Uberduber. Unwrap by Abyx
and DemonDelta with skinning done by DemonDelta.
Export and code by mschoeldgen.

Here we have our Japanese Army surveying their options and
marching into the XWW2 camp. We present them to you via render
and in game views!
The XWW2
team wishes to thank our off team contributor for all his hard work
in creating these great pieces of work in every aspect from
modeling, unwrapping and texturing! Export and code work by
mschoeldgen


For some
vehicles, we have the following to present with many many more
coming for you (our fans) when we release as this is but a small
sample of things to come! Models and unwrap by Caribcanuk,
skins by DemonDelta. Export and code by mschoeldgen.

This Opel
Blitz is heading into trouble! Better get the goggles out!

Our
Newest Japanese Type 95 Ha-Go Tank and Grant tank by CaribCanuk
and DemonDelta

One of
our older models, The AEC Command car for both the DAK army and
the Commonwealth armies, modeled by Tuut and
DemonDelta, Unwrapped by DemonDelta. Skinned,
exported and coded by mschoeldgen

We have a
few new and or improved weapons that have made their way into
the player controlled objects of the mod's build.. Here we have
a new MG-34 modeled by Abyx and a new Japanese flare or
marker pistol by DemonDelta. We also present an in-game
view of our commonwealth stationary Vickers tripod mounted heavy
Machine Gun. We also have some previews of our DAK sniper rifle
through the scope view and a small preview of it in game. All
this hard work via the members of the XWW2 mod team!

For some
Statics, we have the following work by Caribcanuk (crane and
radar bunker-dish), mschoeldgen (hanger) and DemonDelta (barbed
wire and electrical generators)
*note:
some may not be lightmapped in these screens)

Through
an exchange via the IDF mod team an example of some tents for
the desert..

Already
planned for our next news post will be some work from our mapping
department... always hard at work creating very cool places to
enjoy the mod!
Stay Tuned for more future news posts and as always if you'd
like to help us out with either your contributions or would like
to bring your talents to this team, drop us a line! Help always
accepted!
Brought
to you by the
XWW2 Mod Team
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